The two main focuses of our play through were Tiffany the gardener (who boasted that she never got sick, but was a guilt-motivated worker) and Matt, an ex-action choreographer and rampant snorer. The demo we saw would be familiar to anyone used to the series: we had a little community of survivors, each of which had their own traits. In the hands-off demo we saw at E3, we saw only minor bugs surfacing (and this was an alpha build, too) and there are so many more mechanics in this game that are going to make it a stronger, more fulfilling zombie survival fantasy than its predecessor could ever have offered. State of Decay 2 looks like it’s built on all the problems of the first game, from both a technical standpoint and a gameplay one.
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